![]() Once a model is generated, it is possible to preview it in 3D and apply vertex colours before downloading the result in OBJ, FBX or glTF (.glb or. ![]() It’s also possible to specify poly count: by default, Kaedim generates a 10,000-poly model, although the target can be set anywhere between 100 and 100,000 polygons. Users can upload photos as well as concept sketches, providing they have white or monochrome backgrounds, and use up to six points of view to guide the model-generation process. The base workflow is simple: users upload source images, and Kaedim generates 3D models matching them. Turn 2D concept sketches or photos into matching 3D models in OBJ, FBX or glTF format It is intended to provide a quicker way to create 3D assets for games or AR apps than manual modelling, and unlike photogrammetry, one that can generate 3D models that don’t have direct real-world counterparts.ĭeveloped by University of Bristol computer science graduates Konstantina Psoma and Roman Bromidge, Kaedim was launched with the help of angel investment from Rebellion Games co-founder Chris Kingsley.Ĭompanies piloting the service include Rebellion itself, along with Academy Award-winning animation studio Aardman Animations and BAFTA-winning interactive production studio Complete Control. ![]() Kaedim is one of a new wave of AI-based art tools, and one of the first we’ve seen to use artificial intelligence to generate 3D assets rather than 2D images. ![]() ![]() The service takes uploaded 2D images, including concept art and photos, and generates a matching low-poly 3D model that can be downloaded in OBJ, FBX or glTF format for use in game engines or DCC apps.ĭeveloped with input from Rebellion Games and Aardman Animations UK startup Kaedim Limited has launched Kaedim, an interesting new AI-based web app that turns 2D concept artwork into 3D game assets. ![]()
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